layer7-web-passport/frontend/pass.jsx
2026-09-01 23:59:23 +09:00

378 lines
12 KiB
JavaScript

import React, { Suspense, useEffect, useMemo, useRef, useState } from "react";
import { createRoot } from "react-dom/client";
import * as THREE from "three";
import { Canvas, extend, useFrame, useThree } from "@react-three/fiber";
import { Environment, Lightformer, useGLTF } from "@react-three/drei";
import {
BallCollider,
CuboidCollider,
Physics,
RigidBody,
useRopeJoint,
useSphericalJoint,
} from "@react-three/rapier";
import { MeshLineGeometry, MeshLineMaterial } from "meshline";
import "./pass.css";
extend({ MeshLineGeometry, MeshLineMaterial });
const MODEL_URL = "/static/assets/tag.glb";
useGLTF.preload(MODEL_URL);
function fitText(ctx, text, maxWidth, initialSize) {
let size = initialSize;
while (size > 30) {
ctx.font = `600 ${size}px Arial, sans-serif`;
if (ctx.measureText(text).width <= maxWidth) break;
size -= 2;
}
return size;
}
function createBadgeTexture(pass) {
const canvas = document.createElement("canvas");
canvas.width = 912;
canvas.height = 1288;
const ctx = canvas.getContext("2d");
const stateColors = {
VALID: "#b9f8d3",
"NOT ACTIVE": "#e8c986",
EXPIRED: "#df9298",
};
const accent = stateColors[pass.status] || "#ffffff";
ctx.fillStyle = "#050505";
ctx.fillRect(0, 0, canvas.width, canvas.height);
const sheen = ctx.createLinearGradient(0, 0, 912, 970);
sheen.addColorStop(0, "#ffffff09");
sheen.addColorStop(0.45, "transparent");
sheen.addColorStop(1, "#ffffff05");
ctx.fillStyle = sheen;
ctx.fillRect(0, 0, 912, 970);
ctx.strokeStyle = "#ffffff24";
ctx.lineWidth = 1.5;
ctx.strokeRect(30, 30, 852, 925);
ctx.fillStyle = "#ffffff";
ctx.beginPath();
ctx.moveTo(58, 88);
ctx.lineTo(79, 52);
ctx.lineTo(100, 88);
ctx.closePath();
ctx.fill();
ctx.font = "700 29px Arial, sans-serif";
ctx.fillText("PASS", 122, 79);
ctx.fillStyle = "#8f8f8f";
ctx.fillText("PORT", 204, 79);
ctx.font = "500 13px monospace";
ctx.fillText("DIGITAL ACCESS SYSTEM", 122, 105);
ctx.textAlign = "right";
ctx.fillStyle = accent;
ctx.beginPath();
ctx.arc(700, 77, 6, 0, Math.PI * 2);
ctx.fill();
ctx.font = "600 16px monospace";
ctx.fillText(pass.status, 852, 83);
ctx.textAlign = "left";
ctx.strokeStyle = "#ffffff2d";
ctx.beginPath();
ctx.moveTo(58, 145);
ctx.lineTo(854, 145);
ctx.stroke();
ctx.save();
ctx.globalAlpha = 0.075;
ctx.strokeStyle = "#ffffff";
ctx.lineWidth = 8;
ctx.font = "800 350px Arial, sans-serif";
ctx.strokeText("P", 590, 465);
for (let row = 0; row < 9; row += 1) {
for (let column = 0; column < 9; column += 1) {
const radius = Math.max(1.5, 5 - (row + column) * 0.18);
ctx.beginPath();
ctx.arc(620 + column * 25, 220 + row * 25, radius, 0, Math.PI * 2);
ctx.fillStyle = "#ffffff";
ctx.fill();
}
}
ctx.restore();
ctx.fillStyle = "#929292";
ctx.font = "500 14px monospace";
ctx.fillText("TEMPORARY / GUEST", 58, 208);
ctx.textAlign = "right";
ctx.fillText(`NO. ${pass.credentialId}`, 854, 208);
ctx.textAlign = "left";
ctx.fillStyle = "#ffffff";
ctx.font = "700 86px Arial, sans-serif";
ctx.fillText("ACCESS", 52, 322);
ctx.font = "300 86px Arial, sans-serif";
ctx.fillText("PASS", 52, 402);
ctx.fillStyle = "#858585";
ctx.font = "500 14px monospace";
ctx.fillText("PASS HOLDER", 58, 493);
ctx.fillStyle = "#ffffff";
const holderSize = fitText(ctx, pass.holder, 796, 66);
ctx.font = `600 ${holderSize}px Arial, sans-serif`;
ctx.fillText(pass.holder, 55, 560);
ctx.strokeStyle = "#ffffff2d";
ctx.beginPath();
ctx.moveTo(58, 610);
ctx.lineTo(854, 610);
ctx.stroke();
ctx.fillStyle = "#858585";
ctx.font = "500 14px monospace";
ctx.fillText("AUTHORIZED LOCATION", 58, 657);
ctx.fillText("VALID FROM", 520, 657);
ctx.fillStyle = "#ffffff";
const locationSize = fitText(ctx, pass.location, 400, 32);
ctx.font = `500 ${locationSize}px Arial, sans-serif`;
ctx.fillText(pass.location, 58, 699);
ctx.font = "500 20px monospace";
ctx.fillText(pass.validFrom, 520, 697);
ctx.fillStyle = "#858585";
ctx.font = "500 14px monospace";
ctx.fillText("VALID UNTIL", 520, 757);
ctx.fillStyle = "#ffffff";
ctx.font = "500 20px monospace";
ctx.fillText(pass.validUntil, 520, 797);
ctx.strokeStyle = "#ffffff2d";
ctx.beginPath();
ctx.moveTo(58, 840);
ctx.lineTo(854, 840);
ctx.stroke();
ctx.fillStyle = accent;
ctx.beginPath();
ctx.arc(70, 893, 13, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = "#050505";
ctx.font = "700 14px Arial, sans-serif";
ctx.fillText("✓", 65, 898);
ctx.fillStyle = "#9a9a9a";
ctx.font = "500 13px monospace";
ctx.fillText("DIGITALLY SIGNED ACCESS CREDENTIAL", 100, 890);
ctx.fillText("ISSUER / PASSPORT", 100, 915);
ctx.textAlign = "right";
ctx.fillStyle = "#ffffff";
ctx.fillRect(803, 876, 51, 51);
ctx.fillStyle = "#050505";
ctx.font = "700 26px Arial, sans-serif";
ctx.fillText("P", 838, 910);
ctx.textAlign = "left";
const texture = new THREE.CanvasTexture(canvas);
texture.colorSpace = THREE.SRGBColorSpace;
texture.anisotropy = 16;
texture.flipY = false;
return texture;
}
function Band({ pass, maxSpeed = 50, minSpeed = 10 }) {
const band = useRef();
const fixed = useRef();
const joint1 = useRef();
const joint2 = useRef();
const joint3 = useRef();
const card = useRef();
const { nodes, materials } = useGLTF(MODEL_URL);
const bandTexture = useTexture(BAND_URL);
const badgeTexture = useMemo(() => createBadgeTexture(pass), [pass]);
const { width, height } = useThree((state) => state.size);
const curve = useMemo(
() => new THREE.CatmullRomCurve3([
new THREE.Vector3(),
new THREE.Vector3(),
new THREE.Vector3(),
new THREE.Vector3(),
]),
[],
);
const vec = useMemo(() => new THREE.Vector3(), []);
const angularVelocity = useMemo(() => new THREE.Vector3(), []);
const rotation = useMemo(() => new THREE.Vector3(), []);
const direction = useMemo(() => new THREE.Vector3(), []);
const [dragged, setDragged] = useState(false);
const [hovered, setHovered] = useState(false);
const segmentProps = {
canSleep: true,
colliders: false,
angularDamping: 2,
linearDamping: 2,
};
useRopeJoint(fixed, joint1, [[0, 0, 0], [0, 0, 0], 1]);
useRopeJoint(joint1, joint2, [[0, 0, 0], [0, 0, 0], 1]);
useRopeJoint(joint2, joint3, [[0, 0, 0], [0, 0, 0], 1]);
useSphericalJoint(joint3, card, [[0, 0, 0], [0, 1.45, 0]]);
useEffect(() => {
document.body.style.cursor = hovered ? (dragged ? "grabbing" : "grab") : "auto";
return () => { document.body.style.cursor = "auto"; };
}, [hovered, dragged]);
useEffect(() => () => badgeTexture.dispose(), [badgeTexture]);
useFrame((state, delta) => {
if (dragged) {
vec.set(state.pointer.x, state.pointer.y, 0.5).unproject(state.camera);
direction.copy(vec).sub(state.camera.position).normalize();
vec.add(direction.multiplyScalar(state.camera.position.length()));
[card, joint1, joint2, joint3, fixed].forEach((ref) => ref.current?.wakeUp());
card.current?.setNextKinematicTranslation({
x: vec.x - dragged.x,
y: vec.y - dragged.y,
z: vec.z - dragged.z,
});
}
if (fixed.current) {
[joint1, joint2].forEach((ref) => {
if (!ref.current.lerped) {
ref.current.lerped = new THREE.Vector3().copy(ref.current.translation());
}
const distance = ref.current.lerped.distanceTo(ref.current.translation());
const clampedDistance = Math.max(0.1, Math.min(1, distance));
ref.current.lerped.lerp(
ref.current.translation(),
delta * (minSpeed + clampedDistance * (maxSpeed - minSpeed)),
);
});
curve.points[0].copy(joint3.current.translation());
curve.points[1].copy(joint2.current.lerped);
curve.points[2].copy(joint1.current.lerped);
curve.points[3].copy(fixed.current.translation());
band.current.geometry.setPoints(curve.getPoints(32));
angularVelocity.copy(card.current.angvel());
rotation.copy(card.current.rotation());
card.current.setAngvel({
x: angularVelocity.x,
y: angularVelocity.y - rotation.y * 0.25,
z: angularVelocity.z,
}, false);
}
});
curve.curveType = "chordal";
bandTexture.wrapS = bandTexture.wrapT = THREE.RepeatWrapping;
return (
<>
<group position={[0, 4, 0]}>
<RigidBody ref={fixed} {...segmentProps} type="fixed" />
<RigidBody ref={joint1} position={[0.5, 0, 0]} {...segmentProps}>
<BallCollider args={[0.1]} />
</RigidBody>
<RigidBody ref={joint2} position={[1, 0, 0]} {...segmentProps}>
<BallCollider args={[0.1]} />
</RigidBody>
<RigidBody ref={joint3} position={[1.5, 0, 0]} {...segmentProps}>
<BallCollider args={[0.1]} />
</RigidBody>
<RigidBody
ref={card}
position={[2, 0, 0]}
{...segmentProps}
type={dragged ? "kinematicPosition" : "dynamic"}
>
<CuboidCollider args={[0.8, 1.125, 0.01]} />
<group
scale={2.25}
position={[0, -1.2, -0.05]}
onPointerOver={() => setHovered(true)}
onPointerOut={() => setHovered(false)}
onPointerUp={(event) => {
event.target.releasePointerCapture(event.pointerId);
setDragged(false);
}}
onPointerDown={(event) => {
event.target.setPointerCapture(event.pointerId);
setDragged(event.point.clone().sub(vec.copy(card.current.translation())));
}}
>
<mesh geometry={nodes.card.geometry}>
<meshPhysicalMaterial
map={badgeTexture}
map-anisotropy={16}
clearcoat={1}
clearcoatRoughness={0.15}
iridescence={1}
iridescenceIOR={1}
iridescenceThicknessRange={[0, 2400]}
metalness={0.5}
roughness={0.3}
/>
</mesh>
<mesh geometry={nodes.clip.geometry} material={materials.metal} material-roughness={0.3} />
<mesh geometry={nodes.clamp.geometry} material={materials.metal} />
</group>
</RigidBody>
</group>
<mesh ref={band}>
<meshLineGeometry />
<meshLineMaterial
color="white"
depthTest={false}
resolution={[width, height]}
useMap
map={bandTexture}
repeat={[-3, 1]}
lineWidth={1}
/>
</mesh>
</>
);
}
function PassScene({ pass }) {
return (
<Canvas camera={{ position: [0, 0, 13], fov: 25 }} dpr={[1, 2]}>
<ambientLight intensity={Math.PI} />
<Physics interpolate gravity={[0, -40, 0]} timeStep={1 / 60}>
<Band pass={pass} />
</Physics>
<Environment background blur={0.75}>
<color attach="background" args={["black"]} />
<Lightformer intensity={2} color="white" position={[0, -1, 5]} rotation={[0, 0, Math.PI / 3]} scale={[100, 0.1, 1]} />
<Lightformer intensity={3} color="white" position={[-1, -1, 1]} rotation={[0, 0, Math.PI / 3]} scale={[100, 0.1, 1]} />
<Lightformer intensity={3} color="white" position={[1, 1, 1]} rotation={[0, 0, Math.PI / 3]} scale={[100, 0.1, 1]} />
<Lightformer intensity={10} color="white" position={[-10, 0, 14]} rotation={[0, Math.PI / 2, Math.PI / 3]} scale={[100, 10, 1]} />
</Environment>
</Canvas>
);
}
function App() {
const element = document.getElementById("pass-root");
const pass = useMemo(() => ({
holder: element.dataset.holder,
location: element.dataset.location,
status: element.dataset.status,
validFrom: element.dataset.validFrom,
validUntil: element.dataset.validUntil,
credentialId: element.dataset.credentialId,
}), [element]);
return (
<Suspense fallback={<div className="loading">Loading credential</div>}>
<PassScene pass={pass} />
</Suspense>
);
}
createRoot(document.getElementById("pass-root")).render(<App />);