imnyang/BlockModLoader
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BlockModLoader/BlockModLoader.csproj

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XML

<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" />
<PropertyGroup>
<Configuration Condition="'$(Configuration)' == ''">Debug</Configuration>
<ProjectGuid>{173C8DD2-70E0-4CA2-BC2B-9B839CE464A9}</ProjectGuid>
<OutputType>Library</OutputType><TargetFrameworkVersion>v4.8</TargetFrameworkVersion><LangVersion>latest</LangVersion>
<AssemblyName>BlockModLoader</AssemblyName><RootNamespace>BlockModLoader</RootNamespace>
<PackageId>BlockModLoader</PackageId><Version>1.0.0</Version>
<Authors>imnyang</Authors><Description>Blocks mod initialization under MelonLoader, BepInEx, or Unity Mod Manager unless explicitly whitelisted.</Description>
<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
<PackageProjectUrl>https://git.mizuki.guru/imnyang/BlockModLoader</PackageProjectUrl>
<RepositoryUrl>https://git.mizuki.guru/imnyang/BlockModLoader.git</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageOutputPath>$(MSBuildProjectDirectory)/artifacts</PackageOutputPath>
<RestorePackagesPath>$(MSBuildProjectDirectory)/packages/nuget</RestorePackagesPath>
<OutputPath>bin/$(Configuration)/</OutputPath><Optimize>true</Optimize>
<TargetFrameworkRootPath Condition="Exists('packages/net48/build/.NETFramework/v4.8')">$(MSBuildProjectDirectory)/packages/net48/build/</TargetFrameworkRootPath>
<FrameworkPathOverride Condition="Exists('packages/net48/build/.NETFramework/v4.8')">$(MSBuildProjectDirectory)/packages/net48/build/.NETFramework/v4.8</FrameworkPathOverride>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NuGet.Build.Tasks.Pack" Version="6.11.1" PrivateAssets="all" />
<None Include="README.md" Pack="true" PackagePath="/" />
<None Include="LICENSE.md" Pack="true" PackagePath="/" />
<Reference Include="mscorlib"><Private>false</Private></Reference>
<Reference Include="System"><Private>false</Private></Reference>
<Reference Include="System.Core"><Private>false</Private></Reference>
<Compile Include="LoaderGuard.cs"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets"/>
</Project>