imnyang/BlockModLoader
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BlockModLoader/LoaderGuard.cs
2026-10-05 12:57:50 +09:00

45 lines
1.8 KiB
C#

// SPDX-License-Identifier: GPL-3.0-only
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
namespace BlockMelonLoader
{
public static class LoaderGuard
{
public static void EnsureAllowed(string modName)
{
EnsureAllowed(modName, AppDomain.CurrentDomain.GetAssemblies(), ShowAlert, Environment.FailFast);
}
internal static void EnsureAllowed(string modName, IEnumerable<Assembly> assemblies,
Action<string> showAlert, Action<string> terminate)
{
foreach (var assembly in assemblies)
{
if (!string.Equals(assembly.GetName().Name, "MelonLoader", StringComparison.OrdinalIgnoreCase))
continue;
var message = modName + " cannot run while MelonLoader is active.\n\n"
+ "Remove MelonLoader and install this mod using Unity Mod Manager.\n\n"
+ "The game will close after this message.";
// Loader exception handlers can swallow a thrown exception, so termination
// must happen even if the native dialog fails.
try { showAlert(message); }
finally { terminate(message); }
return;
}
}
private static void ShowAlert(string message)
{
Console.Error.WriteLine(message);
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
MessageBoxW(IntPtr.Zero, message, "Unsupported mod loader", 0x10 | 0x10000);
}
[DllImport("user32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int MessageBoxW(IntPtr window, string text, string caption, uint type);
}
}