Release BlockModLoader 1.0.0 with loader whitelist and recommendations
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1 changed files with 301 additions and 89 deletions
31
BlockModLoader.csproj
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31
BlockModLoader.csproj
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" />
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<PropertyGroup>
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<Configuration Condition="'$(Configuration)' == ''">Debug</Configuration>
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<ProjectGuid>{173C8DD2-70E0-4CA2-BC2B-9B839CE464A9}</ProjectGuid>
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<OutputType>Library</OutputType><TargetFrameworkVersion>v4.8</TargetFrameworkVersion><LangVersion>latest</LangVersion>
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<AssemblyName>BlockModLoader</AssemblyName><RootNamespace>BlockModLoader</RootNamespace>
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<PackageId>BlockModLoader</PackageId><Version>1.0.0</Version>
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<Authors>imnyang</Authors><Description>Blocks mod initialization under MelonLoader, BepInEx, or Unity Mod Manager unless explicitly whitelisted.</Description>
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<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
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<PackageProjectUrl>https://git.mizuki.guru/imnyang/BlockModLoader</PackageProjectUrl>
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<RepositoryUrl>https://git.mizuki.guru/imnyang/BlockModLoader.git</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageOutputPath>$(MSBuildProjectDirectory)/artifacts</PackageOutputPath>
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<RestorePackagesPath>$(MSBuildProjectDirectory)/packages/nuget</RestorePackagesPath>
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<OutputPath>bin/$(Configuration)/</OutputPath><Optimize>true</Optimize>
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<TargetFrameworkRootPath Condition="Exists('packages/net48/build/.NETFramework/v4.8')">$(MSBuildProjectDirectory)/packages/net48/build/</TargetFrameworkRootPath>
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<FrameworkPathOverride Condition="Exists('packages/net48/build/.NETFramework/v4.8')">$(MSBuildProjectDirectory)/packages/net48/build/.NETFramework/v4.8</FrameworkPathOverride>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="NuGet.Build.Tasks.Pack" Version="6.11.1" PrivateAssets="all" />
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<None Include="README.md" Pack="true" PackagePath="/" />
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<None Include="LICENSE.md" Pack="true" PackagePath="/" />
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<Reference Include="mscorlib"><Private>false</Private></Reference>
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<Reference Include="System"><Private>false</Private></Reference>
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<Reference Include="System.Core"><Private>false</Private></Reference>
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<Compile Include="LoaderGuard.cs"/>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets"/>
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</Project>
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