import sys import pyMeow as pm from modules.esp import Entity, init_colors as init_esp_colors, process_entities from modules.armor import ArmorHack from modules.health import HealthHack from modules.grenade import GrenadeHack from modules.mtp57 import MTP57Hack from modules.mk77 import MK77Hack class Pointer: local_player = 0x17E0A8 entity_list = 0x18AC04 player_count = 0x18AC0C view_matrix = 0x17DFD0 proc = None base = None hacks = { "aimbot": True, "esp": True, "armor": True, "health": True, "grenade": True, "mtp57": True, "mk77": True } def init(): global proc, base try: proc = pm.open_process("ac_client.exe") base = pm.get_module(proc, "ac_client.exe")["base"] print("Process and base initialized successfully.") except Exception as e: print(f"Error initializing process: {e}") sys.exit(1) print(f"proc : {proc}") print(f"base : {base}") pm.overlay_init(target="AssaultCube", fps=144, trackTarget=True) init_esp_colors() def main(): while pm.overlay_loop(): pm.begin_drawing() try: player_count = pm.r_int(proc, base + Pointer.player_count) local_player_addr = pm.r_int(proc, base + Pointer.local_player) my_team = pm.r_int(proc, local_player_addr + 0x30C) # team offset if hacks["armor"] == True: ArmorHack.apply(proc, local_player_addr) if hacks["health"] == True: HealthHack.apply(proc, local_player_addr) if hacks["grenade"] == True: GrenadeHack.apply(proc, local_player_addr) if hacks["mtp57"] == True: MTP57Hack.apply(proc, local_player_addr) if hacks["mk77"] == True: MK77Hack.apply(proc, local_player_addr) valid_entities = [] if player_count > 1: ent_list = pm.r_int(proc, base + Pointer.entity_list) ent_buffer = pm.r_ints(proc, ent_list, player_count)[1:] v_matrix = pm.r_floats(proc, base + Pointer.view_matrix, 16) valid_entities = process_entities(proc, ent_buffer, v_matrix, hacks.get("esp")) except Exception as e: pass pm.end_drawing() if __name__ == "__main__": init() main()